The game at hand is designed to appeal to children and the casual market in general, but there are some weird inconsistencies at work as well. Disney is certainly not going to miss the opportunity to make some extra scratch, even if they tend to exaggerate in some cases.
I suspect it's intended more as a bonus companion for folks already playing (or with kids playing) on console.What with the upcoming Star Wars movie and the release of Star Wars Battlefront, it’s only natural that other studios try to capitalize on the franchise. Given that the magic put-a-figure-on-a-portal-and-wow-they-magically-appear-in-game isn't an option on PC and that is half the appeal of the expensive toys, I can't imagine many folks are playing exclusively on PC.
You can do this with microtransactions, or codes are included with the physical toys. If you want to do much of anything, you'll need to pay for sets, characters, and all that. It's made primarily for young'uns, obviously, but so's Haribo and I can't pretend I'm not hoping to snatch up discounted Horror Mix in the shops over the next week.ĭisney Infinity 3.0 is free to download though Steam, the Windows Store, and its website, but that's basically a demo.
This means Disney, Pixar, Marvel, and Star Wars characters are all now merrily romping around together, fighting, platforming, and all that. However, I also understand some people are not very picky about how and where they get more Star Wars, even more Star Wars, all of the Star Wars, so here: Disney Infinity 3.0 has arrived for Windows, two months after its console launch.
PC is far from the ideal platform to play Disney Infinity, as I understand it, because it doesn't have a magic technoportal to zap its physical toys into the game (" toys-to-life" is the craptastic industry term I recently heard for such things).